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Einzelmodul

Virtual-, Augmented and Mixed Reality

In this module, you will learn the fundamentals of hardware, software, and human perception. Develop your own applications using tools such as Unity or HoloLens 2, explore different areas of application, and evaluate solutions for a variety of scenarios. Through teamwork, creative presentations, and low-fidelity demos, you will strengthen your technical, methodological, and social skills.

Inhalte

  • Fundamentals of ARNR (presence, immersion, interactivity, visualization techniques, tracking, displays, software, etc.)
  • Application areas of ARNR technologies (application domains, advantages/disadvantages, challenges for users and companies)
  • Build a basic virtual reality application (Unity, Windows Mixed Reality, SteamVR, OpenVR, Visual Studio)
  • Create a basic augmented reality application (Unity, Hololens 2, Android, Vuforia, Visual Studio)
  • lnteraction with virtual elements in ARNR (Collider, Physics)

Perspektive

Professional Competencies:

  • Students gain insight into hardware and software fundamentals, human perceptual processes, and standard tools for virtual and augmented reality.
  • They will learn to identify ARNR technologies and tools and to select suitable ARNR tools and methods depending on the use case.
  • Students will be able to implement their own low-function ARNR demos and evaluate the suitability of these demos for the application scenario.

lnterdisciplinary Competencies:

  • Combined teaching of methodological/technical/economic correlations reinforces analytical ability and deduction
  • lncrease of own creativity and media competence by designing and presenting lectures in modern presentation forms (e.g. Pecha Kucha)
  • Promotion of social skills through regular cooperative work in small groups
  • Strengthening of own conflict and communication skills through joint assessment of lecture and practical training performances
  • Self-responsible work at individual (group dynamic) speeds in the processing of practical tasks results in strengthened decision competence
  • Collaboration with students from other degree programs

Voraussetzung

  • Extensive programming skills, ideally with completion of the Engineering Informatics module
  • umfassende Programmierkenntnisse, bestenfalls absolviertes Modul Ingenieursinformatik

Literatur

  • Lecture notes and videos for lectures and practical training – Pangilinan et al: Creating Augmented and Virtual Realities: Theory & Practice for Next-Generation Spatial Computing.
  • O'Reilly, 2019 - Schmalstieg, Hollerer: Augmented Reality: Principles and Practice. Addisson-Wesley, 2016
Bildungsart
Modul
Abschluss
Teilnahmebestätigung
Creditpoints
6 ECTS
Aufwand
Präsenz: 145 h / Selbststudium: 20 h
Niveau
Master
Durchführungsform
Präsenz
Unterrichtssprache
Englisch
Fachsemester
from 1st Semester
Dauer
1 Semester

WiSe 2026/2027

Termine
jeden Montag, wöchentlich
01.10.2026–31.03.2027, 12:30 - 14:00 Uhr
Standort/Raum
Köthen / K001 – 213-8
Dozenten
Prof. Dr. Johannes Tümler
Max. Teilnehmerzahl
3, davon frei 1
Anmeldung bis
11.10.2026

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